How to Play

Each player in Rise picks an army of 10 units including 1 general and arranges them as they wish. The battle starts and players can issue each of their units an order. When both players are ready the game combines each set of orders and displays the results.

Destroy enemies by attacking them with multiple units. Your general is powerful but if he is killed, your troops become weaker. Winning battles earns you glory and higher ranks, which unlock awesome new features for your coat of arms!



Battles
Your aim is to kill all your opponent’s units. You and your opponent take your turns at the same time; each turn, you can give each of your units an order. To move, select a unit then right-click one of the highlighted hexes to order them to move there. When enemies are in range, left-click an enemy to order a selected unit to attack them. You have two minutes to issue your orders each turn; when you are finished, click ‘Send Orders’.

Once both players have pressed ‘Send Orders’ (or 2 minutes is up), you will see the armies act out their orders. Units near their Generals act first. If units are equal distance from their General, the faster unit acts first (Knights then Longbowmen, Crossbowmen, Axemen and finally Swordsmen).

Be sure to protect your General because if he dies, your army is demoralised and every unit loses 1 hit point (unless this would kill them). Equally, do everything you can to kill your opponent’s General because the same applies to them!

Controls
Left-click selects a unit. If you have a unit selected, left-click an enemy in range to order your unit to attack them. Attack orders are marked with a red arrow. Attacking units will move automatically.

Right-click on a hex in range to order a selected unit to move there. Move orders are marked with a white arrow.

During the draft, each time it is your turn, you select a unit and then select one of the highlighted hexes to place it in your army. Select it again to remove it.

The Draft
The Draft is how you and your opponent choose your armies. 18 units are chosen randomly at the start and you and your opponent will take turns picking 1 and placing it into your army.

Each time it is your turn, select one of the unit buttons, which is still showing a unit (when they show a padlock, none of this unit type are available). Then select one of the highlighted hexes to place the unit into your army.

Once you and your opponent have each chosen 9 units, the last space in your army will be automatically filled by your General and the battle will begin!

Units
The 6 different units each have different stats listed below. If no Range stat is listed, the unit can only attack units adjacent to it but you can order them to attack units farther away and they will move towards them and then attack. Longbowmen can be ordered to attack units 3 hexes away because they can move once before they attack.

General - Attack: 3, Defence: 2, Hit Points: 3, Moves: 3

Knight - Attack: 2, Defence: 1, Hit Points: 3, Moves: 3

Longbowman - Attack: 1, Defence: 1, Hit Points: 2, Moves: 2, Range: 2 (can’t attack after moving 2 hexes)

Crossbowman - Attack: 1, Defence: 1, Hit Points: 3, Moves: 2, Range: 2 (can’t attack after moving)

Axeman - Attack: 3, Defence: 1, Hit Points: 2, Moves: 2

Swordsman - Attack: 2, Defence: 2, Hit Points: 3, Moves: 2

Units are listed in order of speed, which helps determine the order units act out their orders - see the Battles help section for details.

Winning Battles
You win a battle by killing all your opponent’s units. If both players achieve this at the same time or if 20 turns pass, the battle is drawn. At the end of a battle, both players will see a results screen that shows how much Glory they have earned (or lost!) The better you play the more Glory you will gain; as your Glory increases you will earn new titles and heraldry.

The amount your Glory changes depends on the margin of victory and how much Glory each player has to start with. Beating a player with more Glory than you, earns you more than beating someone with less. Equally, losing to someone with more Glory than you can still earn you Glory if the margin of victory is tight. The margin of victory is based on how many units the winner has at the end of the game with a bonus if their General is still alive.

Titles & Heraldry
When you reach 100 Glory for the first time you earn a new title to reflect your increased status! This happens every hundred Glory so at 200, 300, etc. You can never lose a title even if you drop below the required Glory threshold after a run of particularly bad luck!

Your title determines what objects you can have on your shield - this is called your heraldry. The best objects are only available to players with the higher titles so if you see someone with a dragon on their shield, you know you are up against a pro!

Challenging Friends
In the Friends screen, you can invite other players to be your friend if you know their username. Once a player accepts, you can challenge them to a battle from here too. They receive a notification and if they accept, you start the battle by clicking ‘Start’ next to their name in the Friends screen.

Battles started through challenges work differently to normal battles, there is no timer and they can be played asynchronously. This means you don’t need to be online at the same time although that works too! In these battles, you can return to the main menu without having to forfeit. Later, you can go to the Friends screen again and select Resume next to your friend’s name to continue the same battle.